Sep 12, 2009, 01:34 PM // 13:34
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#1
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Ascalonian Squire
Join Date: Jul 2009
Profession: R/
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Buff "TPiY!"
As we all know "TPiY!" is a Paras worst Nightmare, What about making it to a target other ally shout with more and longer energy and high adrenal cost to buff it?
Right now I see the only reason to have it is to get Skillhunter title.
Any buff ideas? Comments? Idiotic spam?
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Sep 12, 2009, 02:01 PM // 14:01
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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TPiY is a decent elite in a world without GFtE/SY spam.
Oh wait, skillsplit...
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Sep 12, 2009, 02:11 PM // 14:11
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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TPiY is a spammable, 3 second duration shout. It exists to trigger echoes and finales as much as possible with energy being a secondary bonus. In this way, it's very good at what it does, particularly in a 8-man PvP setting - in fact, it was so good that it's pretty much the sole reason Finale of Restoration got nerfed.
All that said, I'm going to assume you're doing PvE since you mention the Skill Hunter title. I will give you that the skill is completely pointless in a PvE setting. It sounds like you're trying to turn it into an adrenal Blood is Power - if it was going to be given a PvE version, I'd rather see more of a party-wide Blood Ritual effect. Maybe scale it to +1 regen at 0, +2 regen at 6 spec, +3 at 11 spec, and +4 at 17 with a 5 second duration or something and a raised adrenaline cost, maybe a short recharge too (all numbers were pulled straight out of my ass).
I hate PvE/PvP skill splits though, so I think for the most part just leave it.
Last edited by zelgadissan; Sep 12, 2009 at 02:23 PM // 14:23..
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Sep 12, 2009, 03:40 PM // 15:40
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#4
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Lion's Arch Merchant
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its fine the way it is, especially the longer it goes the more it is usefull, aka 2 paras, aka 28min matches
lolz
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Sep 12, 2009, 05:02 PM // 17:02
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#5
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Servants of the Dragon Flames [SODF]
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I'd be in favor of it being buffed in a PvE setting as well. If you compare it to something like BiP or even BR, not to mention other energy granting skills outside the necro line. A 3 sec duration means you're using an ELITE to give everyone else 1 energy, an energy gain which is so inconsequential, the only way this skill could possibly be useful is for other uses, like those stated by zelgadissan, and to that end a shout like "Go for the eyes!" has the same cost, a non-elite status and is generally more useful. In PvE, even a secondary necro BiP can outperform this easily. So if you want to be a paragon giving the rest of your party energy, just take BiP.
Its a skill that could very easily be over-powered though. The adrenal cost makes it pretty frequently available, which is undoubtedly why the elite status and low energy gain were implemented... to try and balance it. Still, it would be much more useful if it cost 5 or 10 energy and a longer duration/higher regen granted. Even if this skill were made non-elite, I doubt it would get much use because of the high cost in motivation needed to make the regen even as high as 1.
So in short, a buff would be great, and would give some extra reason to actually look at the motivation line as a competitive option over imbagons.
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Sep 12, 2009, 06:05 PM // 18:05
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#6
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Frost Gate Guardian
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I'd only use it at +3. I did have an idea for a party wide 'By Ural's Hammer!' though. That would open alot of doors for a Paragon.
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Sep 12, 2009, 06:35 PM // 18:35
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#7
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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i think that in a world of constant SY/TNtF from paragons, very few paragon elites are going to come close. So the only time i would really use a skill like this would be on a hero, but i agree that the functionality should be changed. if it were me i would buff the skill, but give it a detrimental side-effect, such as:
"For 5....10 seconds, all allies within earshot gain 0...3 energy regeneration and 0...5 health regeneration but you lose 25 health per second while this shout is active. When this shout ends, all allies within earshot are healed for 30...50 and you lose 2 energy for every ally healed in this way"
kinda long-winded, but with a skill like this that can be so easily abused, there has to be a side-effect of some sort to think about.
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Sep 12, 2009, 07:23 PM // 19:23
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#8
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Frost Gate Guardian
Join Date: Nov 2006
Location: The woods
Guild: -
Profession: R/Mo
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Its fine in pvp, and pve is full of overpowered skills already, so its not really necessary. just take another elite.
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Sep 12, 2009, 08:32 PM // 20:32
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by Woodelf Archer
Its fine in pvp, and pve is full of overpowered skills already.
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Yeah. Just not overpowered Paragon skills.
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Sep 12, 2009, 08:45 PM // 20:45
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#10
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Experimenting with it a lot in PvE with heroes and hench, yes it is a trigger; yes, there is a barely noticeable benefit over the course of a large number of combats ... unless it's my imagination. Leave it like it is, but make it +2 and I would be happy.
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Sep 13, 2009, 06:34 PM // 18:34
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#11
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Ascalonian Squire
Join Date: Jun 2009
Profession: D/
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Quote:
Originally Posted by Woodelf Archer
Its fine in pvp, and pve is full of overpowered skills already, so its not really necessary. just take another elite.
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Lesson here for PvE players, every 'pve only' skill you use as a reference point for balancing is overpowered. and some pve split versions are ridiculous..and it makes no sense why such a gap has grown between the power of pve and pvp skills in the past couple years...
Example: Signet of Spirits pve version - wtf ?
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Sep 13, 2009, 08:01 PM // 20:01
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#12
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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As I've said before, I'd like to see this skill almost work like HYAHHHHH!. For example:
"The Power Is Yours!"
Elite Shout: 4 adrenaline
For 5 seconds, Allies within earshot gain +0..1...1 energy regeneration. Use this skill up to 3 times to gain an additional +0...1...1 energy regeneration each time.
Either this, or make the duration scale.
Basically make is a smaller duration skill that requires constant attention to keep up. The cost is that you have to use the skill 3 times to get full benefit, and if it ends, you have to start over again.
Note: I'm talking PvE only here
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Sep 13, 2009, 08:47 PM // 20:47
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#13
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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While they're buffing TPiY, they should completely nuke Echos. Turn them into standard skills or refashion them into chants.
it seems like every time an under powered skill gets brought up, the standard response is that given skill can be used to keep an echo up indefinitely.
Well, GOREDENGINE them. I'd rather have good elites than worry about keeping a 5e echo up indefinitely.
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Sep 13, 2009, 10:16 PM // 22:16
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#14
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Gennadios
I'd rather have good elites than worry about keeping a 5e echo up indefinitely.
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I'll have to remember this quote in the AR vs. SF debates, since that avatar appears to be a 5e elite echo
Honestly I agree with your basic premise regarding Finales and Refrains though - for the most part they'll either be overpowered or pointless.
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